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Character Animation: A Tutorial Approach (Using 3ds Max)

Character Animation: A Tutorial Approach (Using 3ds Max)

Character Animation: A Tutorial Approach textbook has been written to help the users learn the basic animation principles and techniques required to animate a character. You can animate characters using various software packages such as Maya, 3ds Max, and so on. In this textbook, the author has used Autodesk 3ds Max as the platform to animate a character. Various principles and techniques of animation have been explained through tutorials supported by relevant textual description. This makes the process of learning easy and interactive.

This textbook will help you unleash your creativity, thus enabling you to transform your imagination into reality with ease. The textbook caters to the needs of both novice and advanced users of the software. Written with the tutorial point-of-view and learn-by-doing theme, this textbook is ideally suited for learning at your convenience and pace.

Authors
CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
ISBN
978-1-936646-23-4
Pages
432
Binding
eBook

Table of Contents

  • Chapter 1: Introduction to Character Animation
  • Chapter 2: Introduction to Autodesk 3ds Max 2012
  • Chapter 3: Primitives
  • Chapter 4: Splines and Extended Splines
  • Chapter 5: Polygon Modelling
  • Chapter 6: Basics of Animation
  • Chapter 7: Principles of Animation
  • Chapter 8: Rigging
  • Chapter 9: The Walk Cycle
  • Chapter 10: Body Mechanisms
  • Chapter 11: Facial Expressions
  • Index

Salient Features

  • Step-by-step instructions that guide the user through the learning process
  • Detailed description of the usage of tools, toolbars, and shortcut menus required for animating a character
  • Consists of 11 chapters that are organized in a pedagogical sequence covering Types of animation, Principles of animation, Rigging, Walkcycle, Body mechanism, and Facial Expressions in Character Animation
  • The first page of every chapter summarizes the topics that will be covered in it
  • Additional information is provided throughout the book in the form of tips and notes
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge
  • Comprehensive coverage on the concepts of Character Animation, usage of the command, and consists of hundreds of illustrations supporting the explanation
  • Real-world 3D models and examples focusing on industry experience

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