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Animation & VFX

Autodesk Maya Training

Autodesk Maya Training

Autodesk Maya Training

Course Information
Duration: 30 Hours

Fee: $1400

Description

In this Autodesk Maya course by CADCIM,you will gothrough design and animation principles.This course will help you learn modeling,texturing,lighting, camera handling, rigging, animation(character and objects), visual effects using dynamics, rendering, and soon. Expertise gained in this course will enable you to work from production and film studios to gaming and advertisement design industries. At the end of the course,all students will be required to work on a project so that the faculty can assess their abilities.

Topics Covered

1. Maya Introduction
  • Introduction to Autodesk Maya
  • Autodesk Maya Screen Components
  • Menubar
  • Status Line
  • Shelf
  • Command Line
  • Channel Box/Layer Editor
  • Attribute Editor
  • Hotkeys
  • Outliner
  • Marking Menus
  • Types of Camera
  • Navigating the Viewports
  • Workspaces
2. Modeling
  • Poly and NURBS Modeling
  • Editing the Polygon Components Using Mesh Tools
  • Organic and Inorganic Modeling in Maya
3. Lighting
  • Different Types of Lights
  • Glow and Halo Effects
  • Light Linking
  • Studio Lighting
  • Lighting of Interior and Exterior Scenes
4. Texturing and UV Mapping Technique
  • Different Materials in Maya
  • Working in the Hypershade Window
  • Property Editor
  • Common Material Attributes
  • Types of Maps
  • UV Mapping
  • UV Unwrapping
  • Texturing in Photoshop
  • Refraction,Raytracing,and Shadow Maps
  • Types of Mapping
5. Rigging
  • Bones and Joints
  • Creating a Bone Structure
  • Kinematics
  • Deformers
  • Applying Constraints
  • Adding Constraints to Animation Layers
  • HumanIK Character Controls
  • Skinning an Object
  • Adding Constraints to Animation Layers
  • Maya Muscle Deformer
6. Principles of Animation
  • Animation Types
  • Animation Controls
  • Commonly Used Terms in Animation
  • Understanding Different Types of Animations
  • Softening Shadow Edges
  • Understanding the 3ds Max Camera
  • Key Menu
  • Graph Editor
  • Animation Layers
7. Rendering
  • Render Setup
  • Maya Software Renderer
  • Maya Vector Renderer
  • Arnold Renderer
  • Working with Arnold Lights
  • Standard Shader
8. Particle System
  • nParticle
  • Fluid
  • Bifrost
  • nHair
  • Creating Emitters
  • Creating Goals
  • Colliding Particles
  • Rendering Particles
  • Animating Particles Using Fields
  • Creating Effects
  • Creating nParticles
  • nParticle Attributes
  • Classification of Fluid Effects
  • Working with Fluid Containers
  • Creating nHair
  • Simulating nHair
  • Working With Bifrost Fluids
  • Emitters
  • Colliders
  • Foams
9. Dynamic
  • Bullet Objects
  • Creating Active Rigid Body
  • Creating Passive Rigid Body
  • Creating Soft Body
  • Rigid Body Constraint
  • Soft Body Anchor
  • Soft Body Vertex Properties

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