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Autodesk Maya 2011: A Comprehensive Guide

Autodesk Maya 2011: A Comprehensive Guide

Autodesk Maya 2011: A Comprehensive Guide introduces the reader to Maya 2011 software, one of the world's leading 3D animation and modeling packages. This textbook covers the new and salient features of Autodesk Maya 2011. The textbook caters to the needs of both the novice and the advanced users of Maya. As a comprehensive textbook, it aims at harnessing the power of Autodesk Maya 2011 for the use of animators and designers. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of Maya 2011 and then gradually progresses to cover the advanced 3D models and animations. This textbook covers all the tools, options, and their applications of Maya 2011 to create the real world objects. Each concept has been thoroughly explained through text, practical examples, tutorials, and exercises.

The book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, this textbook takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and detailed exercises. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.

Authors
CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
ISBN
978-1-932709-88-9
Pages
608
Binding
eBook

Table of Contents

  • Chapter 1: Exploring the Maya Interface
  • Chapter 2: Learning Transforms in Maya
  • Chapter 3: NURBS Curves and Surfaces
  • Chapter 4: Polygon Primitives
  • Chapter 5: Shading and Texturing
  • Chapter 6: UV Texture Material
  • Chapter 7: Modeling
  • Chapter 8: Lighting
  • Chapter 9: Animation-I
  • Chapter 10: Animation-II
  • Chapter 11: Paint Effects
  • Chapter 12: Rendering
  • Chapter 13: Hair and Fur
  • Chapter 14: Fluids
  • Chapter 15: Particle System
  • Index

Salient Features

  • Consists of 15 chapters that are organized in a pedagogical sequence covering Polygonal modeling, texturing, NURBS modeling, lighting, cameras, animation, Paint Effects, Rendering, Hair, Fur, Fluids, and Particle systems in Autodesk Maya 2011
  • The first page of every chapter summarizes the topics that will be covered in it
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2011 concepts and commands
  • Real-world 3D models and examples focusing on industry experience
  • Step-by-step instructions that guide the user through the learning process
  • Effectively communicates the utility of tools, toolbars, and shortcut menus in Autodesk Maya 2011
  • Additional information is provided throughout the book in the form of tips and notes
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge

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