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Autodesk Maya 2025: A Comprehensive Guide

Autodesk Maya 2025: A Comprehensive Guide, 16th Edition

Autodesk Maya 2025 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2025 have made the job of design visualization specialists a lot easier. Autodesk Maya 2025: A Comprehensive Guide book covers all features of Autodesk Maya 2025 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2025 for 3D and visual effects artists and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, motion graphics, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2025 and is ideally suited for learning at your convenience and at your pace.

Our latest edition covers new tools and enhancements in modeling, animation, Bifrost and much more. The performance improvements in tools such as Smart Extrude, Graph Editor, and Animation are covered in depth. The author has also explained the Smart Extrude and Bifrost Graph Editor, advanced features of this release, with the help of suitable examples.

Authors
CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Northwest, USA
ISBN
978-1-64057-209-6
Pages
708
Binding
Paperback
eBook

Table of Contents

  • Chapter 1: Exploring Maya Interface
  • Chapter 2: Polygon Modeling
  • Chapter 3: NURBS Curves and Surfaces
  • Chapter 4: NURBS Modeling
  • Chapter 5: UV Mapping
  • Chapter 6: Shading and Texturing
  • Chapter 7: Lights and Cameras
  • Chapter 8: Animation
  • Chapter 9: Rigging, Constraints, and Deformers
  • Chapter 10: Paint Effects
  • Chapter 11: Rendering
  • Chapter 12: Particle System
  • Chapter 13: Introduction to nParticles
  • Chapter 14: Fluids
  • Chapter 15: nHair and XGen
  • Chapter 16: Bifrost
  • Chapter 17: Bullet Physics and Motion Graphics
  • Index

Salient Features

  • Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, rigging, animation, Paint Effects, Rendering, nHair, XGen Fur, Fluids, Particles, nParticles, Bullet Physics, Motion Graphics, Bifrost, and MASH in Autodesk Maya 2025.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2025 concepts & commands.
  • Real-world 3D models and examples focusing on industry experience.
  • Step-by-step instructions that guide the user through the learning process.
  • Additional information is provided throughout the book in the form of tips and notes.
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.

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