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Autodesk 3ds Max 2016: A Comprehensive Guide

Autodesk 3ds Max 2016: A Comprehensive Guide, 16th Edition

Autodesk 3ds Max is developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, dynamics, and compositing. This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the intuitive user interface and workflow tools of 3ds Max 2016 have made the job of design visualization specialists easier. Autodesk 3ds Max 2016: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2016 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.

This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.

Authors
CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
ISBN
978-1-942689-04-1
Pages
922
Binding
Paperback
eBook

Table of Contents

  • Chapter 1: Introduction to Autodesk 3ds Max 2016
  • Chapter 2: Standard Primitives
  • Chapter 3: Extended Primitives
  • Chapter 4: Working with Architectural Objects
  • Chapter 5: Splines and Extended Splines
  • Chapter 6: Modifying Splines
  • Chapter 7: Materials and Maps
  • Chapter 8: Modifying 3D Mesh Objects
  • Chapter 9: Graphite Modeling Technique
  • Chapter 10: NURBS Modeling
  • Chapter 11: Compound Objects
  • Chapter 12: Modifiers
  • Chapter 13: Lights and Cameras
  • Chapter 14: Animation Basics
  • Chapter 15: Systems, Hierarchy, and Kinematics
  • Chapter 16: Rigid Body Dynamics and Helpers
  • Chapter 17: Particle Flow
  • Chapter 18: Particle Systems and Space Warps-I
  • Chapter 19: Particle Systems and Space Warps-II
  • Project 1: Creating a Diner
  • Index

Salient Features

  • Consists of 19 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that will be covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.

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