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Autodesk 3ds Max 2014: A Comprehensive Guide

Autodesk 3ds Max 2014: A Comprehensive Guide

Autodesk 3ds Max 2014: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2014 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two new projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.

This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.

Authors
CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
ISBN
978-1-936646-54-8
Pages
972
Binding
eBook

Table of Contents

  • Chapter 1: Introduction to Autodesk 3ds Max 2014
  • Chapter 2: Standard Primitives
  • Chapter 3: Extended Primitives
  • Chapter 4: Default Objects and Patch Grids
  • Chapter 5: Splines and Extended Splines
  • Chapter 6: Modifying Splines
  • Chapter 7: Materials and Maps
  • Chapter 8: Modifying 3D Mesh Objects
  • Chapter 9: Graphite Modeling Technique
  • Chapter 10: NURBS Modeling
  • Chapter 11: Compound Objects
  • Chapter 12: Modifiers
  • Chapter 13: Lights and Cameras
  • Chapter 14: Animation Basics
  • Chapter 15: Systems, Hierarchy, and Kinematics
  • Chapter 16: Rigid Body Dynamics and Helpers
  • Chapter 17: Particle Flow
  • Chapter 18: Particle Systems and Space Warps-I
  • Chapter 19: Particle Systems and Space Warps-II
  • Project 1: Corporate Design Project
  • Project 2: Creating a Diner
  • Index

Salient Features

  • Consists of 19 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers, lighting, cameras, animation, NURBS modeling, rigid body dynamics, helpers, biped, Graphite Modeling and systems in Autodesk 3ds Max 2014.
  • The author has used 2 projects based on real-world models that allow you to apply the skills learned in the text.
  • The first page of every chapter summarizes the topics that will be covered in it.
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk 3ds Max 2014 concepts and commands.
  • Real-world 3D models and examples focusing on industry experience.
  • Step-by-step instructions that guide the user through the learning process.
  • Additional information is provided throughout the book in the form of tips and notes.
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.

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