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3ds Max Design 2009: A Tutorial Approach

3ds Max Design 2009: A Tutorial Approach

3ds Max Design 2009: A Tutorial Approach introduces the reader to 3ds Max design software, one of the world's leading 3D animation and modeling packages. This textbook covers the new and salient features of Autodesk 3ds Max design 2009. The intuitive user interface and workflow of 3ds Max Design 2009 makes the job of design visualization specialist easier. In this textbook the author emphasizes on the 3d modeling and animation techniques that improve the productivity and efficiency of the user.

The book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, this textbook takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and detailed exercises. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.

Authors
CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
Richa G, CADCIM Technologies, USA
ISBN
978-1-932709-61-2
Pages
544
Binding
eBook

Table of Contents

  • Chapter 1: Overview
  • Chapter 2: Primitive Objects
  • Chapter 3: Creating and Modifying Primitive Objects
  • Chapter 4: Creating a Scene
  • Chapter 5: Creating Shapes
  • Chapter 6: Modifying Splines
  • Chapter 7: Lofting Objects
  • Chapter 8: Twisting Objects and Creating Curved Paths
  • Chapter 9: Deformation Tool
  • Chapter 10: Material Editor: Creating Materials
  • Chapter 11: Material Editor: Texture Maps 1
  • Chapter 12: Material Editor: Texture Maps 2
  • Chapter 13: Material Editor: Controlling Texture Maps
  • Chapter 14: Animation Basics
  • Chapter 15: Complex Animation
  • Chapter 16: Rendering
  • Chapter 17: Walkthrough Animation
  • Project 1: Creating a Windmill
  • Project 2: Creating a Diner
  • Project 3: Architectural Project
  • Project 4: Corporate Design Project
  • Project 5: Creating a Computer Center
  • Index

Salient Features

  • Consists of 17 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers, lighting, cameras, and animation.
  • The author has used 5 projects based on real-world models that allow you to apply the skills learned in the text.
  • The first page of every chapter summarizes the topics that will be covered in it.
  • Real-world 3D models and examples focusing on industry experience.
  • Step-by-step instructions that guide the user through the learning process.
  • Additional information is provided throughout the book in the form of notes.
  • Self-Evaluation test and Exercises are given at the end of each chapter so that the users can assess their knowledge.

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