Chapter 1: Exploring ZBrush Interface (Enhanced)
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Chapter 2: Sculpting Brushes (Enhanced)
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Chapter 3: Introduction to Digital Sculpting (Enhanced)
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Chapter 4: SubTools and FiberMesh
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Chapter 6: DynaMesh, NanoMesh, and ZRemesher
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Chapter 8: Materials in ZBrush
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Chapter 9: Texturing in ZBrush
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Chapter 12: Rendering (Enhanced)
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Chapter 13: Dynamics (New)
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Project 1: Cartoon Character Model with a Background Scene
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