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Autodesk 3ds Max 2020 for Beginners book


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Autodesk 3ds Max 2020 for Beginners book

Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach , 20th Edition


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Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach, 20th Edition

Tickoo-CADCIM Series

Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach is a tutorial-based textbook that introduces the readers to the features of 3ds Max 2020 such as modeling, texturing, lighting, animation, and rendering in an effective and simple manner. In this edition, the readers will also learn about arnold materials, lights, and rendering. Also, some new and enhanced features of 3ds Max 2020 such as Chamfer Modifier and OSL map are covered in this edition.

Authors ISBN Pages Binding

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Northwest, USA
978-1-64057-065-8 622 Paperback

Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2020
Chapter 2: Primitive Objects – I (Enhanced)
Chapter 3: Primitive Objects – II (Enhanced)
Chapter 4: Working with Splines – I (Enhanced)
Chapter 5: Working with Splines - II
Chapter 6: Lofting, Twisting, and Deforming Objects
Chapter 7: Material Editor: Creating Materials
Chapter 8: Material Editor - Texture Maps - I
Chapter 9: Material Editor - Texture Maps - II
Chapter 10: Material Editor: Controlling Texture Maps
Chapter 11: Material Editor: Miscellaneous Materials (Enhanced)
Chapter 12: Interior Lighting - I
Chapter 13: Interior Lighting - II
Chapter 14: Animation Basics (Enhanced)
Chapter 15: Complex Animation (Enhanced)
Chapter 16: Arnold Materials, Lights, and Rendering (New)
Chapter 17: Creating Walkthrough
Project 1: Creating a Windmill
Project 2: Creating a Diner
Project 3: Architectural Project
Project 4: Corporate Design Project
Project 5: Creating a Computer Center

Salient Features

  • Consists of 17 chapters and 5 real world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge.
  • Student project has been given at the end of this book to test and enhance the skills of students.

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