CADCIM
CADCIM Technologies
525 St. Andrews Drive
Schererville, IN 46375, USA
Tel:(219) 228-4908, (219) 614-7235
email: sales@cadcim.com
Tickoo Institute of Emerging Technologies (TIET)
Training/Consulting Division of CADCIM Technologies

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Character Animation: A Tutorial Approach (Using 3ds Max)
Tickoo-CADCIM Series

Character Animation: A Tutorial Approach textbook has been written to help the users learn the basic animation principles and techniques required to animate a character. You can animate characters using various software packages such as Maya, 3ds Max, and so on. In this textbook, the author has used Autodesk 3ds Max as the platform to animate a character. Various principles and techniques of animation have been explained through tutorials supported by relevant textual description. This makes the process of learning easy and interactive.
This textbook will help you unleash your creativity, thus enabling you to transform your imagination into reality with ease. The textbook caters to the needs of both novice and advanced users of the software. Written with the tutorial point-of-view and learn-by-doing theme, this textbook is ideally suited for learning at your convenience and pace.

Authors ISBN Pages

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
978-1-936646-23-4  432

Retail Discount You Pay Request for Faculty Evaluation Copy

$23 0 $23 Request for Evaluation copy

Table of Contents

Chapter 1: Introduction to Character Animation
Chapter 2: Introduction to Autodesk 3ds Max 2012
Chapter 3: Primitives
Chapter 4: Splines and Extended Splines
Chapter 5: Polygon Modelling
Chapter 6: Basics of Animation
Chapter 7: Principles of Animation
Chapter 8: Rigging
Chapter 9: The Walk Cycle
Chapter 10: Body Mechanisms
Chapter 11: Facial Expressions
Index

Salient Features

  • Step-by-step instructions that guide the user through the learning process
  • Detailed description of the usage of tools, toolbars, and shortcut menus required for animating a character
  • Consists of 11 chapters that are organized in a pedagogical sequence covering Types of animation, Principles of animation, Rigging, Walkcycle, Body mechanism, and Facial Expressions in Character Animation
  • The first page of every chapter summarizes the topics that will be covered in it
  • Additional information is provided throughout the book in the form of tips and notes
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge
  • Comprehensive coverage on the concepts of Character Animation, usage of the command, and consists of hundreds of illustrations supporting the explanation
  • Real-world 3D models and examples focusing on industry experience

  • Evaluation Chapters
    Part Files
    Renderings/Media Files/Data
    Tutorial Files
       
    Chapters for Free Download
    Errata
    Exercise Files

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