CADCIM
CADCIM Technologies
525 St. Andrews Drive
Schererville, IN 46375, USA
Tel:(219) 228-4908, (219) 614-7235
email: sales@cadcim.com
Tickoo Institute of Emerging Technologies (TIET)
Training/Consulting Division of CADCIM Technologies

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Character Animation: A Tutorial Approach (Using Maya)
Tickoo-CADCIM Series

Character Animation: A Tutorial Approach textbook has been written to help the users learn the basic animation principles and techniques required to animate a character. You can animate characters using various software packages such as Maya, 3ds Max, and so on. In this textbook, the author has used Autodesk Maya as the platform to animate a character. The author has explained various principles and techniques of animation throughout the tutorials. Relevant textual description is also provided within the tutorials to make the learning process easy and interactive.
The textbook caters to the needs of both novice and advanced users of the software. This textbook will help you unleash your creativity, thus enabling you to transform your imagination into reality with ease. Written with the tutorial point-of-view and learn-by-doing theme, this textbook is ideally suited for learning at your convenience and pace.

Authors ISBN Pages Binding

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
978-1-932709-91-9  304 Paperback

Retail Discount You Pay Request for Faculty Evaluation Copy

$33 $10 $23 Request for Evaluation copy

Table of Contents

Chapter 1: Introduction to Character Animation
Chapter 2: Interface of Maya
Chapter 3: Types of Animation
Chapter 4: Principles of Animation
Chapter 5: Rigging
Chapter 6: The Walkcycle
Chapter 7: Body Mechanisms
Chapter 8: Facial Expressions
Index

Salient Features

  • Consists of 8 chapters that are organized in a pedagogical sequence covering Types of animation, Principle of animation, Rigging, Walkcycle, Body mechanism, and Facial Expressions in Character Animation.
  • The first page of every chapter summarizes the topics that will be covered in it
  • Consists of hundreds of illustrations and a comprehensive coverage of Character Animation concepts and commands
  • Real-world 3D models and examples focusing on industry experience
  • Step-by-step instructions that guide the user through the learning process
  • Effectively communicates the utility of tools, toolbars, and shortcut menus required for animating a character.
  • Additional information is provided throughout the book in the form of tips and notes
  • Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge

  • Evaluation Chapters
    Part Files
    Renderings/Media Files/Data
    Tutorial Files
       
    Chapters for Free Download
    Errata
    Exercise Files

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