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Schererville, IN 46375, USA
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Alias Miscellaneous Module

Course Duration: 7 Hrs
This training module is of three sessions and it will cover the tools used to evaluate curves and surfaces for deviation and curvature. Additionally, the module will cover the sketching tools such as paint and image layers, pencils, brushes, HSV, as well as some other editing tools. In this module, the users will also learn about the basic tools used for rendering such as shaders, texture, lights, and cameras.

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Session 1(2 hrs)
Evaluating the continuity of surfaces and curves
Creating the parting lines
Evaluating the Min/Max curvature
Evaluating the Mass properties
Checking models for data transfer
Evaluating the deviations
Creating parting lines by horizon
Sketching/painting in Alias Design
Components of Sketching/Painting Window
Creating a new canvas/paint window
Introduction to layers
Creating a new image layer, mask layer, invisibility mask layer, canvas folder
Duplicating an image layer
Merging layers
Color schemes
Importing and Exporting layers
Session 2(3 hrs)
Painting Sketching Tools (pencils, markers, airbrushes, pastel, brushes)
Erasing the paint
Sharpening, blurring, smearing, cloning, dodging, burning, filling the paint stroke
Selecting an area by magic wand and marquee
Toggling, inverting, clearing, and transforming the marquee
Creating the image shapes
Masking the shapes
Creating invisible masks
Creating text images
Creating mirror images
Toggling the Canvas Symmetry
Editing the colors
Editing the paint
Manipulating colors
Correcting the brightness and contrast of an image
Correcting the saturation and value of an image
Correcting the dodge and burn of an image
Balancing the color, HSV, and HSL of an image
Sharpening and blurring the layer
Projecting the sketches on canvas
Session 3 (2 hrs)
Introduction to rendering
Types of renderers
Terms used in rendering
Applying shaders
Understanding different shading parameters (blinn, phong, lambert)
Mapping textures on a surface
Adding lights to a scene
Using mouse buttons to apply shaders
Editing cameras
Using the multi-lister
Rendering parameters (global and Object)
Rendering a scene
Rendering objects directly



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